First of all: I sincerely apologize for the confusion I might have created among our community. Hereby my statement, A brief message that will display the cause: All donations have been refunded, I don't have a lot of time, So I will keep it short. While developing the current theme I created a premium/donators page, I showed it to Yamashi and he explained me that we aren't in a position to accept donations. While I kept developing the new theme I never de-activated the donation page, And since I placed myself in donators group to test some features, I couldn't see the button. Thus with launching this theme it was still there. All donations have been refunded, I was never out to get/steal someone's money, And I will never be, All development within this project will be entirely free. (Unless you insist buying me a beer) Within time I will do my utmost best to regain activity in the development of this website and it's features. Now that has been said, I hope I made things clear, To all donators that didn't receive a Refund: Feel free to PM me. Cheers,
Hello everyone, We have sorted out the donation problem and you will all get your refunds. Cheers, Maxime
Hey everyone ! I just posted a new version here. This version does NOT have player sync enabled (needs more work) so don't wonder or try to get it work, it just won't ! Enjoy
Hey everyone ! As many of you know we are working on a better version in C#/C++ instead of C++ only. So what are the upcoming improvements you may ask. Well for a first, the mod should be insanely stable due to the C# code level checks. Also you will now have a game server in full C# aswell. Skyrim Online now hosts a master server to show you a list of servers available when you start the game and allows you to pick one. And the biggest news of them all : Skyrim Online is also compatible with Oblivion ! You can use the mod with both games and it will still work perfectly ! You can see the work at : https://github.com/yamashi/SkyrimOnline/tree/csharp
Hey everyone, As of today I will release Nightly builds which are versions that compile but not completely tested, it should start fine but I don't know about the stability or performance or even if things work. So feel free to test and give me some feedback so that I can fix or improve the mod ! Cheers, Yamashi
Hey everyone ! Just wanted to tell you why this update is taking a long time to get there : First of all the rewriting process to have NPC sync took quite a while (longer than I expected) then I came up with new ideas and started refactoring and bug hunting the netcode which took a while as well (debugging netcode is always a pain...). So now that this is done why the hell won't I release ? 1) Skyrim update, I have to find all my offsets again and trust me it's a pain ^^ 2) I am currently in the process of removing ScriptDragon that way I will be "free" as in if he ever stops maintaining it, it won't put a stop to the mod and I think I can achieve better performance as I will call directly and not rely on the papyrus VM. 3) I need to write basic scripts for the first Area. 4) It needs more testing !!!! I almost forgot big fucking news, I sent all the paper work to start a company ! And yes Skyrim Online will be one of this company's products ! If anyone wants to contribute to the code I have to remind you guys that the mod is opensource and that you can find it here : https://github.com/yamashi/SkyrimOnline Cheers, Maxime
Hi everyone, After Yamashi's recent update about the new way of scripting NPCs for synchronisation, and some explaination about the best way of making Skyrim Online work without any major bug, here is a summary of what is going to take place in the development of the mod. First of all, you need to know that in order for you to play with a full character and quest synchronisation, the NPCs and Quests need to be scripted a different way than what Vanilla Skyrim offers. The NPCs have to be server-side. This means if you wanted that synchronisation, we would need to rescript every single Quest and NPC in the game ! Even with a huge team, this would take ages ! Many people said, just delete the NPCs and Quests and that's fine. But the thing is, NPC and Quests are only an exmaple here. If you want to read at some stats, let's say that when if we work Vanilla Skyrim, we have to rescript 90% of it whereas when we work on our own new areas, we only need to rescript about 5% of it, sometimes even slighlty less. We have come to a simple conclusion : we will not synchronise any vanilla Quest or NPC in Skyrim. This means that not a single location in vanilla Skyrim will be synchronised. Is this mod useless then ? I know what you think. If only the chat works and there is not any kind of synchronisation, what is the point of installing Skyrim Online ? Well we are planning to make our own areas and implement them in the mod. These areas will be completely synchronised ! What this means is that in this kind of area, you can expect : - Full NPC synchronisation (this includes combats) - Full weather / time synchronisation - Full ability to see other players and their equipment - Specially designed Co-Op quests - PvP - New locations specially designed for an MMO community At the beginning, only a few locations will be added. You can already expect the beta stage of the Player City, Hungaard, where people will be able to buy their own house. You can also expect a few dungeons in the next updates. At the end, we might recruit more modders and mappers to help us and at the final stage of the mod you might even expect a complete new Tamriel region (why not). The aim of this mod is to make Skyrim become an MMORPG, which can actually be done ! You will still be able to host a private server, but the public server will hopefully be more stable and you will be able to join it as the ultimate MMO ! You can already download Hungaard in the Development section to check what the city will look like. Stay tuned for some news and updates about our progress !
I've decided to run a public forum test. Some features may not work properly yet. And I advice everyone to either report bugs in this topic, Or PM it to me. I don't know how long I will keep the beta online, So be advised that this change can be reverted any moment. Tiny edit: Ah, Opinions or constructive criticism are greatly appreciated. With love. WebbyDev. Bug/Feature list: When you first write a thread/post/reply with some paragraphs, when you save that text, the paragraphs will automatically merge into one single paragraph I don't exactly know what you mean. The "Remove this friend from your list" and "Offline" pictures don't work when you are looking at your friends' list. Screenshot please. The title next to your picture (registered, moderator, etc...) is centered but it looks weird compared to the rest of the profile that is not centered. Not for me, What browser are you on? And also.. Screenie please. No "online" or "offline" dot next to your name, is it on purpose ? Yes it's on purpose. Mostly due to bandwith. Since every page will load the online state of all users for you. So with 20k members that's a lot of loading. Not able to see the chat from anywhere except from the main forum page After the majority of the votes, I will make it load on every page. Spelling mistake in the Premium Description, you wrote "So no extraordinary perks and advanntages for premium users" Fixed. One of the line of the premium's description on the left paragraph is almost touching the middle paragraph On it. You can't see the picture that is supposed to be there when you are on the sign in option (only a white square with a red cross) Fixed. Fully now. Spelling mistake on the login screen, where it say you need to have a legit Skyrim account, steam, etc... you wrote "Internet Acces" instead of "Internet Access" Fixed. The spaces bitween the similes in the box is too much The layout of when you reply or post a new thread will get a complete overhaul.
I've been working on this quite a few weeks now. Here's some pictures of the current state: Forum Index: Functions:
Hello everyone ! Many of you are asking if the mod is dead. I will answer this once and for all NO, I have a lot of work IRL and had to attend family stuff due to Christmas and all which explains why I am not making much progress atm. I will however have time in the upcoming weeks so expect to hear some news and probably a few patches, many of you have reported issues, I will fix them and then add new features. Features you can expect :